

If you put points into blurred speed, you can reduce the cool down to 12 sec. Interrupts are crucial for you survival.Īnd now that I've mentioned force leap, if you put points into close quarters, you can reduce it's range down to 0m. This is huge because with that, combined with force leap and force stasis, you can now interrupt just about everything they try to use. This will of course let you use zen more often which doubles the crit change for the duration.Īnother nice ability in the watchman tree is the one that lowers the cool down of pacify down to 45 sec and force kick down to 6. At least one in watchman and another near the bottom of the combat tree. Then there are a few places in he skill tree that allow you to build centering stacks faster. Also get a good relic I suggest one that gives an endurance bonus with an extra temporary crit bonus when you use it.
#JEDI SENTINEL ART HOW TO#
I don't know if you read what I wrote above but I kind of explained how to maximize your burn time which is obviously the most important part. The key to increasing survivabity with this is self-heals from your burns.
#JEDI SENTINEL ART FREE#
Good luck! And feel free to PM me if you have any more questions. Things will get better, especially once you get Doc. Like I said, you're at the toughest point in your progression so don't feel bad if you're struggling. And always be mindful of your centering stacks. You really gotta throw everything but the kitchen sink at 'em. Also be wary of the effects they are under and use pommel strike and opportune strike as much as possible. These 2 are great when you're out of focus and your main attacks are on cooldown. Force stasis is wonderful, it gives you a much needed respite from damgae as well as building focus. You can't get away with just spamming a couple things like SOME OTHER classes (i'm lookin at your troopers/bounty hunters.) Use everything you've got - both defensive buffs, pacify, awe, force camo, any relics. This is a big one: you must be very cognizant of your situation, Sentinel is a class that requires you to use ALL of your abilities. Don't forget about surge, accuracy and power. On a related note, if you're doing Watchman, make sure you get the heals with your burns.Ĭritical rating has diminishing returns, so don't put all your eggs in that basket. When applying burns, I like the rotation overload saber>zen>cauterize>force sweep>zealous strike>blade storm>merciless slash. Don't use 3 melee attacks in a row, space them out with a force attack. Spread out your dots so as to keep them ticking as long as possible. I'm sure I don't need to tell you about gear but I will anyway. Low 30's before you get Doc is probably the most frustrating point in the game for Knights, especialy Sentinels. You're in a tough spot - you've got no CC, no heavy armor, only 2 companions, and you haven't gotten a lot of important abilities yet. Killing those goddamn Sith Harrowers on Tatooine. Don't feel bad man - the sentinel is not an easy class to play, and you are at the exact point I was when I started getting really frustrated with the class. Is SWTOR worth trying? (Opinions - 2020)įilters Search By Flair Explore Communityĥ0 Sentinel here.You will never find a more wretched hive of scum and villainy than here. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. New / Returning Player Guide Common Tech Problems Discord Welcome
